![]() Is anyone else getting sick of being told to fasten the Wrist Strap every single time you want to play a game on Wii? Patronising much? Simply put, the control mapping is fundamentally uncomfortable, and the gesture system is inconsistent at best. Plus, it's a fighting game with gesture controls! Imagine how intuitive it should be to pounce on an opponent or cast a fireball, all with a flick of the wrist! Unfortunately, Mortal Kombat: Armageddon is fatally flawed, and a large slice of our accusatory finger pointing is leveled firmly at a specter that often haunts the Wii - The Ghost of Shoehorned Controls. I mean, even if you're not a Mortal Kombat fan, the allure of a 64 character line-up is pretty strong, and there are a number of modes to get stuck into, from Arcade and Konquest through to the super-deformed kart racer Motor Kombat, not to mention a robust character creation mode that lets you set everything from basic moves and boob size through to fighting style. ![]() Well, at first glance I could see how you'd be swayed.
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